stellaris energy siphon. The game was good though. stellaris energy siphon

 
 The game was good thoughstellaris energy siphon 0 “Pyxis” and the Astral Planes Narrative Expansion released last

Gain entry by deploying the science ship. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. Negative energy econ is just better than anything else. I have the change to research Frequency Tuning, unlocks Energy Siphon. Can’t remember if UNE starts out with 28 or 32 pops. ago. I have the change to research Frequency Tuning, unlocks Energy Siphon. T2: Cold Fusion Power, Shields, Shield Capacitors, Hyperlane Breach Points, Gravitic. That is your research based on research stations and your research labs on planets. Can be stacked with other instances of Energy Siphon for a total of 2. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range, and the fact that battleships can't have pure M slots. Lucian is a trained. Psionic Theory gives a 4x modifier (but usually you won't get this unless you already have psionic theory) Maniac gives a 2x (could be 3) Modifier. But combined with plasma, neutron or lances it is a really useful weapon. Here is the Stellaris Enigmatic Fortress guide. I have the change to research Frequency Tuning, unlocks Energy Siphon. As a gestalt, you are limited to bio-ascension and cybernetic ascension, but as a lithoid-necrophage your pop-assembly is terrible and not really worth the investment for a build the relies on steamrolling in the early game. I just think the "missile boat" design is better than the "picket ship" or "interceptor. Has this changed with 2. With the Siphon, you have 6 monthly sublimate income, which is quite substantial, allowing you to use the beacon more often without having to resort to. Wierdly, the tech description talking about draining energy, but the description of the Energy Siphon weapon itself. Headcanon: The Unbidden, Aberrant, and Vehement are all crisis empires. Stellaris > General Discussions > Topic Details. Go to Stellaris r/Stellaris. . But in both cases, you get the same amount of energy, as long as they are alive. I have the change to research Frequency Tuning, unlocks Energy Siphon. #3. Description. All starbases can also be downgraded simultaneously from a specified level using the options. If there was a local energy grid providing self-sufficient energy for an Ecumenopolis then there should be no energy deficit, but the opposite is true. corisai Feb 14, 2019 @ 2:02pm. So i'm playing as a normal machine empire, no driven assimilator, rogue or determined exterminator in a 800 stars system against AI. Improved Deflectors, Field Modulation, Global Energy Management. . When you unlock focus schools, you'll get strong energy regen. Inadequis. Certain buildings and other sources. Does Energy Siphon - actually do anything to. 1] [22a5] Thread starter acthsb;. Almost the same goes for cutting laser, they will never be your best option. Our mission is redemptive. The game was good though. As anti-shield weapon is also better then T3 railgun. So, you can go Inward Perfection with Teachers of the Shroud. Like most of the Guardians in Stellaris, the Tiyanki Matriarch can be safely beaten by any fleet of 40k+ Power. TLDR: Energy Siphon should replace Energy Drain when it is learned at the appropriate level. I finished researching Energy Siphon, upgraded my fleet, and then was loosing badly. I did a bit of reading online but opinions seem split. In addition, when the Galactic. Species with this trait are great for a trade-based game where you try to maximize your Trade Value and nothing else. My issue is, the ships were set to auto update, and despite having researched many other weapons it keeps energy. the Energy Siphon is visible in the screenshot just below Ancient Target Scrambler, it shows that it's an S (small?) component. I posted a bug report on the Stellaris forums. Hello all. 花费:15. The mod is very useful for players who rely on special abilities or have a continuous need for energy. 108 upvotes · 23 comments. Energy Siphon is 200% to Shield, 25% to Armour; Mass Driver is 150% to Shield, 50% to Armour. Mechanically, each type of spaceborne alien is considered a special type of empire,. It is weird in stellaris was the opposite. I did a bit of reading online but opinions seem split. Ecumenopolis in Stellaris must rely on other planets to provide its. Console Edition Development Diary #62 - Overtuned and a Toxic God MrFreake_PDX Nov 17, 2023The crystal edict also gives a buff to the damage of energy weapons, such as the mining laser and tiyanki energy syphon. Starbases and Defense platforms. For reference, the sun spits out 3. 02. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative. The best defense is an eternal one. They slot into any Helmet armor mod slot and allow you to generate orbs of Power after getting multiple kills with your weapon in rapid succession. But I am using this only at the beginning. That sounds cool, it would be nice to see a little more variety in weapon attributes/styles/function. Does Energy Siphon - actually do anything to Enemy power or is it just an interesting description that really does nothing different than other weapons of similiar stats. 伤害:10-27. Private colony ships saves you precious minerals and allows you to put this energy into good use and expand faster. 解压已下载的存档,以便mod文件夹包含该文件。. 2 Shields is overkill. 2?Hello all. If you're really early- like first 10 years and your neighbor is a genocidal- torpedoes will likely be too late/RNG, and your priorities should be a Tiyanki Energy Siphon, which is the best anti-shield weapon until the mid-game, and the mining drone mining laser, which is the best anti-hull damage in a single tech until L-slot weaponssStellaris. HugsAndSnuggles Feb 14, 2019 @ 1:27pm. It is weird in stellaris was the opposite. I'm still not exactly sure what it does since the description of it in the game makes it sound really great but in practice i'm not seeing anything worthwhile. The game was good though. In a system with combat width having large military is still useful and provides ability to strike in many places at once, but it still let's you hold small territory with small forces. Critics of the Crota have decried the ship as, instead of being anything of the sort, as a mass of guns strapped to an engine and a drone. So how does the tech stand up to mid game stuff. Shields and armor as you see fit. Fleets using Crystal Forged Plating will have a lot less fleet power than fleets using armor/shields. For example, against T3 missiles with 30% evasion, the T1 EPD (10% tracking) is worse than the T1 KPD. Augmentation Drones turn alloys into pop assembly for cybernetic hive-mind pops. I recently became active in the sub after rediscovering the joys of Stellaris this summer. I posted a bug report on the Stellaris forums. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Sorry for the late submission today, folks. At the very least it should have it's color changed from green to purple or something. Dessicated - Stellaris Archeological Excavation. I have the change to research Frequency Tuning, unlocks Energy Siphon. Curator and Genius gives a 1. will cost you energy in maintenance. I’ve been passively watching content from the various stellaris YouTubers when I was struck with an idea. In the 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Has this changed with 2. From now on you will agree to mine. . The siphon is already the best anti-shield weapon until around tier 3 anti-sheild weapons, while mining drone lasers have a higher anti-hull damage until you get to tier-2 plasma. TIL about federation taxes that take 15% of your enery output including dyson sphere. #3. In terms of known science, that's about all we have. It is weird in stellaris was the opposite. This comes with an immediate fine of 5000 Energy Credits and also. There are two main ways to boost research, and you should be pursuing both simultaneously. Because the final crisis of ACOT: Secrets Beyond the Gates is even more powerful than the end game crisis of Gigastructural Engineering (depends on the settings of course; Endtekk Blokkats are presumably still more powerful due to their ridiculous bonuses), known as the Stellarborne. 9 Reanimators. So how does the tech stand up to mid game stuff. [M] and weapons only. 2x if scientist trait is Leader trait maniacal. How to Beat the Tiyanki Matriarch in Stellaris. So my thought was to pile my conquered batteries on several planets. It is not so unlike us. All but 1 are inspired by various fictional universes. Energy Siphon without the civic would be outclassed by basic Mass Driver. Lets break down every weapon available in Stellaris. 2?Siphoner awakening. It is weird in stellaris was the opposite. 某些常用后缀的使用:. It is laughably bad. Mass Driver gives slightly higher DPS. Early game the balance is pretty decent. Enigmatic Fortress Walkthrough. I have the change to research Frequency Tuning, unlocks Energy Siphon. These were originally planned as energy only but during play we found out that with a few more perks they make awesome armies as well! This is the only species that really “needs” to be psionic and cybernetic. Atharaphelun • 2 yr. 51/1. 6 energy per second. Her second weapon is the Tiyanki Siphon, which is much more accurate and ignores Armor but only deals 25% damage to Shields. List of resources. Saves several decades worth of kinetic weapon research. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. Saves several decades worth of kinetic weapon research. Nerezza Recruit. In addition, a carrier can sustain that speed until the engines break, while at full speed a destroyer will burn it's fuel within a day or two. I had to surrender and lose 1 star system. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. I have the change to research Frequency Tuning, unlocks Energy Siphon. Those tips regarding mining lasers/energy siphon are expert advice! And CG trading is so good right now, so minimizing your CG upkeep makes good sense. Went to war and was handily winning. If you are playing with players that will accept such a deal, lend. In terms of pure anti-shield effectiveness, an Autocannon corvette is about the same effective output as a cordyceptic energy siphon corvette, with about equivalent damage but half the range, yet the displayed power is 2-3x higher. 7. 2?The orbital stations are similar to their respective battleships in many ways. I pretty much always go for missles in the beginning in fact that is one of the first things I do when I start the game is refit all of my ships to missiles. If you look in Stellaris/events/crisis_1, they're based on a ticking chance over a period of years. Reply. Sure, psi leaders can be helpful — especially admirals and researchers. I am curious if any of you know how to unlock one or more of these techs through console codes. I did a bit of reading online but opinions seem split. If the target's evasion is 20 more than the EPD's total tracking (including bonuses), then KPD will likely beat EPD in terms of pure DPS. The only way to get the psionic ship components is from shroud events, which are entirely random. I even have a holding on the planet to make me see what is on the planet. I did a bit of reading online but opinions seem split. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. In this case kinetics and energy because bulk of my fleets are Battleships with Giga cannons, kinetic artillery and Neutron launchers. 44/5. 04. Energy Siphon improves from 5. When faced with a choice, pick the “Local Power Surge – go with lower estimate” costing you 50 energy, instead of “higher estimate”, costing you 500 energy. You can swap minerals or energy at a 1:2 rate. 56 to 11. It is weird in stellaris was the opposite. I don't think so, null void beam is just better as your anti-shield weapon. Role: Rapid fire. Taking in a significant number of foreign pops can result in unrest due to differing. Not only does the planet have a psionic shielding buff that gives -1000% Orbital Bombardment damage, but it also has a garrison of like 67,000, with almost 400 armies and a couple special and incredibly strong armies. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Blitzdrake22 • Plantoid • • Edited. I just wish it didn't look 100% exactly like the tiyanki energy. It is weird in stellaris was the opposite. Energy Siphons appear to be better than Kinetics for ripping down enemy shields until you get the Level 3 Mass Drivers, and this is actually a rather potent combination with Lasers, because Lasers deal. For mining drone/energy syphon- these are already the best early-game weapons even without edicts. 2?3 Answers. < 1 2 >. There are a few things to do. The other way is the quality of your science leaders. Energy Siphon and mining lasers do become obsolete but because of how the tech tree works if you don't unlock the first tier of energy and kinetic weapons it cuts down on a lot of clutter allowing you to tech rush other things while still being able to field a decent fleet. r/Stellaris. So if you decide to go into the shroud 3 times in 3 days, then you get a -36% all resource income penalty from jobs, and the next try will have 36% chance for positive, 44% for neutral, and 20% for negative outcome. I have the change to research Frequency Tuning, unlocks Energy Siphon. Every planet should have enough city districts to supply its housing needs, and eventually to unlock all 12 building slots in most cases, though. Check out this mod and modify your Stellaris experience. The space jellies are total bros and I have never once been disappointed by them. x What version do you use. Makes the early game a lot more high energy. Sure, psi leaders can be helpful — especially admirals and researchers. Trade deals are likely the most reliable way to spend a large amount of energy. 56 issues. The game was good though. Energy Siphon [edit | edit source] Based on Society technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy from gaseous matter. Showing 16 - 17 of 17 comments. 6 beta players (I'm on GOG otherwise I'd check myself): Does the new emphasis on missiles / balanced fleets come with anything to rebalance the number of engineering techs that need to be researched? My problem right now is that. Reply. Actually, US carriers can outstrip almost all their escorts. Terraforming to be 100% habitable for your pops. 76 vs. There are various commands to give you resources, but we'll cover two here: one that gives you any amount of energy credits (effectively money) you want, and one that maxes out all of your resource stockpiles. Thanks for sharing your knowledge!7 Researching these technologies is guaranteed to summon the Unbidden as long as crises are enabled and the Unbidden havent happened yet. Once you've built all the minig stations possible in your empire, then there doesn't seem to be a way to get more "energy". Druittreddit 7 mo. Energy Siphons appear to. . View this video if you want to lea. If using the trade league policy and with all relevant bonuses in place, this should give you more than 3k energy, 1. Knight. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. The goal of a crisis empire is to ascend using dark matter to a higher plane of existence, and build a connection to the shroud. Stellaris Wiki Active Wikis. It seems like the single, most important commodity is energy. SECTOR_ENERGY_STOCKPILE_DESC:0 "This is the amount of stored Energy Credits in the Sector. Cordyceptic energy siphon is one of the highest anti-shield weapons in the game and do half their anti-shield dps to hull, but autocannons go from a 150% mod vs shields to a 125% vs hull multiplying their much higher base dps. By building robots and getting % pop growth speed modifiers. Anyways, the projected population in 2200 is said to be about 11 billion. Stellaris AI empires should offer to buy materials at a higher value than you could get selling them on the market and a lower value than. 10. One of the more ominous events is the “Unexpected Mineral Seams” event, a chain with a very small chance of firing. While the [bethatrian]/power plant gives flat increases. Stellaris' combat system is garbage. Starbases and Defense platforms. I am working on a silly meme build and wanted to ask if anyone had any advice on how to leverage it in my favor it is the usual slingshot to the stars + stargazer start everyone discovered with the 95% distance penalty reduction on starbases but I am committing to the bit. The game was good though. I did a bit of reading online but opinions seem split. . kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. >_> gamefaqs_astrophys. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. so I just responded to your comment, and another Shroud contact moment came up. The energy grid provides a 10% increase in the planet's energy output as a whole. Stellaris Dev Diary #312 - 3. providing the energy for the birth of. It's no longer generally worse than T1 kinetics (or strictly worse damage with just a 10 range advantage to make up for it at T2), which now surpass the armor damage at T2, the hull damage at T4, and the shield damage at T5. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. So how does the tech stand up to mid game stuff. If you're really into min maxing, you NEVER EVER build generators. So how does the tech stand up to mid game stuff. What Stellaris would benefit from, are many more, and more varied one-off weapon types in higher tech levels. That sounds cool, it would be nice to see a little more variety in weapon attributes/styles/function. ago. It is weird in stellaris was the opposite. There's a fuckton of energy in a system. Legacy Wikis. Based on observations of the Space Lusi known as the Tiyanki, you have developed a HIGHLY ENERGETIC WEAPON which will, for the most part, ABSOLUTELY OBLITERATE enemy shields. 0 unless otherwise noted. Do your ships designs by yourself. Low range is a downside. All others are a permanent 0% habitability and cannot be colonized by your species. The game was good though. “We follow high orders - those of life itself. As anti-shield weapon is also better then T3 railgun. Has this changed with 2. I feel like I am either overflowing with energy or am struggling to keep up with requirements. It’s either 396 million per pop or 343 million per pop. The game was good though. It is weird in stellaris was the opposite. g. The earlier you get the 10% technology rate and +200 fleet power Ascension perks the better. nosavynada May 29, 2016 @ 6:30pm. I forget the exact breakdown, but there's a 70% chance they will appear if no other crisis has appeared by 200 years into the game. 1 - Machine Empire (Ram Consumers) Determineted Exterminator Build. Psychic Hypersiphon Spire. ago. I have the change to research Frequency Tuning, unlocks Energy Siphon. Her second weapon is the Tiyanki Siphon, which is much more accurate and ignores Armor but only deals 25% damage to Shields. USN destroyers have a top speed of about 30-35 knots, while a carrier's top speed is classified, but known to be significantly higher. The mod is. 64/2. Hello all. Ok i lost here :) Type are vary: Anti-Shield, Anti-Armor, Anti-Hull and Penetrating. Always running out of energy. As in the title - energy weapon is too versatile compared to kinetic. 59 damage at 40 range, 82% accuracy, 70% tracking, 100% bonus to shields - but you encounter this when shields are less than half of a ship's total health, let alone bases. Summoning events. ago. The game was good though. Has this changed with 2. I have a chance to research Energy Siphon at 2213. What console codes unlock Enigmatic Techs? Although the use of console codes (research_technologies) unlocks most techs within the game, there are some techs that require events to trigger in order for the tech to become available. When you unlock focus schools, you'll get strong energy regen. 800 hours? Energy Siphon isn't a bad weapon for the time you get it; its a fine one. I’ve currently got dark-matter shields and dark-matter thrusters but not the power plant to match so having one slot as a siphon is about the only way I can have both of those. 2?Ice Giants. So yeah, it's good. < 1 2 >. Energy Siphons and mining lasers both benefit greatly from +acc to. Planetary Automation will now take resources directly from an Empire’s resources, and we have added the ability to forbid using specific resources. Has. Quick-Rub3665. The crystals are still valuable in their own right. I did a bit of reading online but opinions seem split. Has this changed with 2. So what I was using was Energy Siphon plus Mining Laser and/or Plasma Launchers and the late game version I wanted to try was Null Void Beam plus Matter Disintegrator (but I didn't get Null Void Beams). . You have just as much chance of falling into the cockpit of an experimental research vessel as cracking a sun like an egg and birthing a dimensional horror into your solar system. Empire Setup. I have the change to research Frequency Tuning, unlocks Energy Siphon. Lets break down the weapon and defence components available in Stellaris. Space warfare. Stellaris. Games. I did a bit of reading online but opinions seem split. If you get good at making these black holes smaller and smaller, it'll be worth it to siphon mass off stars and anything else you come across and toss it into smaller and smaller black holes for much greater energy efficiency than fusion. Energy Siphon worth it? Hello all. 1. This also allows the player to. The game was good though. Mind Over Matter makes all of your biological pops Latent Psychics, slightly increasing their Energy and. Has this changed with 2. Your energy income will skyrocket once you unlock habitats, so you can consider your energy per turn as direct minerals per turn. The Tiyanki Space Whales, or Tiyanki for short,. My issue is, the ships were set to auto update, and despite having researched many other weapons it keeps energy siphon as "Best" I believe this is a glitch, and one of. Has this changed with 2. Won't you need the railgun tree anyway if you want giga cannon? What is the point of energy siphons? I feel like all the space creature weapons have a use somewhere down the line. Stellaris Habitat: Complete Guide [2023] June 27, 2023. In contrast, the shattered ring start would need 6 Scrap Miners, which means 3 districts, and generates 6 alloys plus 12 minerals. Firstly I guess it's good that dyson sphers in Stellaris don't cover the star system, only the sun. ago. Conquer the Galaxy! Stellaris offers unique 4x space strategy MMO experience: - Stellaris: Galaxy Command extends the Stellaris universe to mobile,. If you get it, cool, if not, don't sweat it. 11 votes, 20 comments. I have the change to research Frequency Tuning, unlocks Energy Siphon. One is to increase your research "income" - the numbers you see in the resource bar along the top of the screen. R May 31, 2017 @ 11:43am. A 60k autocannon fleet is about equivalent to a 15-20k cordyceptic energy siphon. Stellaris 3. Fill it up totally with blue districts. Paradox strategy games have a habit of layering complexity so thick that I often don’t discover really useful mechanics until 10, 20, 50, or even 100 hours in. My custom empires that I just wanted to show here. This The Tiyanki Space Whales, or Tiyanki for short, are a widespread species of peaceful space-borne organics that wander from system to system, centered around their ancestral breeding ground of Tiyana Vek. If you get it, cool, if not, don't sweat it. The game was good though. It will be simple and uncomplicated. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Both are anti-shield weapons. (请注意:这个模组在启动器中可能有一个与压缩包不同的. 10. When the option to research the archeotechnology Ancient Target Scrambler, I would expect the component information to be visible by hovering over an icon with a letter on it (e. The game was good though. r/Stellaris. 56 to 11. Bow before my staff. Once they shut down the pirates in my systems, now they have destroyed the asteroid heading for one of my early colonies. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. r/Stellaris. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. The large and highly advanced energy spire, along with the psychic capacitors, has been installed. Has this changed with 2. I have the change to research Frequency Tuning, unlocks Energy Siphon. 2?Hello all. • 10 mo. Members Online Stellaris Dev Diary #319 - Astral Scars and RiftsYeah, it's a nice shield killer weapon to pair with some plasma and energy-torpedo weaponry. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Bio-reactor turns 25 food into 20 energy so you lose 20% (and the building slot) compared to technicians. Energy req. Y. This was never a condition of our arrangement!I think a lot of people are forgetting that Stellaris was envisioned as a game with a great deal of focus on the discovery and exploration of empty space. Hello all. Energy Siphon [edit | edit source] Based on Society technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy. 3, and having 1/10 pops be "size free" isn't too shabby. Earthbound (+15% Energy, +20% Army Damage) Thrifty (+15% Energy)An ongoing Stellaris AAR about battleships. This penalty reduced by 1% each month, and 0,5% for the negative income. Has this changed with 2. This is meant to replace the use of Masterworked weapons, which used to generate Orbs of Power until the release of the. Posted April 24, 2019. Try to put a priority on researching the building upgrades for your energy producing buildings. You either get lucky and find another habitable, or you use all the extra alloys from your exploding planet and conquer the first empire you see. If you’d. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. ), and they can prove superior to, and substitute for. I have the change to research Frequency Tuning, unlocks Energy Siphon. Energy struggle with machine empires. So follow up maybe like 30 years later and a few planets over I got this anomaly. You’d still want to have some sort of economy outside of food, even if it’s just enough alloy to make Energy Siphon corvettes as emergency reinforcements. Has this changed with 2. 1 hour ago, Fallen77 said: Don't worry too much about this aura, it's Nice, but it's not where you'll get the most energy. I have the change to research Frequency Tuning, unlocks Energy Siphon. By 2200 AD she resides exclusively over a pair of habitable worlds (one of which is a Gaia world) in a random. But it never gets any upgraded versions of it, while your Kinetics line does (Mass Driver -> Coilgun ->. I have the change to research Frequency Tuning, unlocks Energy Siphon. Apparently I found more of the Fumungous (humungous fungus) spores that were stronger and had the opportunity to graft the stronger spores into the spy fungus planet node I had. Stellaris is an alien from a world that was judged unworthy by the Celestials. Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. shields/armor/hull, respectively. 59 damage at 40 range, 82% accuracy, 70% tracking, 100% bonus to shields - but you encounter this when shields are less than half of a. What weapons should I be using? (Edit: another non-tech weapon I have) The enemy AI suffered a defeat against my advanced shields, retrofitted for Energy Siphon corvettes, and then crushed me despite having inferior fleet score. R May 31, 2017 @ 11:43am.